Week 8 : Production
Development Blog Week 8 - Horror Level Design Welcome back to Week 8 of my Horror Level Design development blog. This week I have been adding area gating to portions of the level to make it clear for where the player is supposed to go. I have done this by including items and small gameplay elements which help me to visualise how it will work in practice. This week I firstly replaced the last of the bathroom blockouts with assets. There is no longer and blockout pieces present within the level as all of them have been replaced with assets I have created. I also added a post processing volume around the the building and increased the grain, this gives more of a horror feeling to the level. After I had replaced the blockout pieces I moved back downstairs to work on the security room located off of the main corridor. I wanted to add more creative elements to the level in which the player will have to find to progress. Doing so, I created a moveable locker in which the player can inte...