Week 7: Production

  Development Blog Week 7 - Horror Level Design


 Welcome back to Week 7 of my Horror Level design development blog. This week I have been focusing on creating assets to replace the placeholder geometry that is currently present within the level.

I firstly created a door asset in which I have placed within doorways in the level. I then created a blueprint containing the static mesh of the door. This blueprint runs on a timeline so that when the player walks near the door and interacts with it, the door will then open so that they are able to walk through into the room.

I then started work on more models to replace the current blockout. I created a locker, wardrobe, three tables and various types of chairs.



After this I then replaced the blockout assets with models I created, this helps to add detail to the level as well as allows me to create small gameplay elements around the models I have created. An example of this being the security door that the player can interact with.


I then proceeded to replace the blockout assets in the corridor with the assets I had created.



Thank you for reading this weeks development blog, next week I will be creating sections to each part of the level. The player will have to pick up items such as key cards to progress to different areas.






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