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Showing posts from April, 2022

Week 10: Production

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  Development Blog Week 10 - Horror Level Design Welcome back to Week 10 of my Horror Level Design development blog. This week I have been creating blockout cinematics that are located on the exterior of the building. This gives an 'end' to the level. These cinematics are basic and would need to be improved upon further. However, as a blockout they work and show the proposed idea. Firstly this week I made minor changes to the car that the player will use to escape the asylum. I then placed a trigger box in which the player will walk into once exiting the building. Secondly, I placed cinematic cameras in each location that I will use for jump cuts in the cinematic. There are four of these that are used to add different camera angles to the cutscene. This is an example of what the cutscene currently looks like.  I then changed models of the main office key as well as removed the rotator component of the security key which was previously implemented for testing purposes. I placed...

Week 9: Production

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Development Blog Week 9 - Horror Level Design Welcome back to Week 9 of my Horror Level Design development blog. This week I have been making additions to the level, including multiple different basic mechanics and cinematics (to compliment the level design). I have been adding to this element as the main blockout of the level has already been implemented, along with item locations and world events. Although I have made additions to first floor. Firstly this week I have added more assets to 'clutter' the first floor, this helps to add more detail as well as a path for the player to follow. I then placed the assets in the office rooms, including desks, lockers and chairs. I placed assets in both the main office and the side office room located on the first floor. I then added a breakable wall in which the player is able to remove and crouch through. They can then access the key to the office room as the door to this room is blocked via a locker. This gets the player thinking and...